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The Alpha Channel able smooth transparency over background images. You can create
depth 3D translucent objects floating in front the screen. |
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Stunning animations via the .MNG format. You can create
depth 3D animated objects flying in front the screen. |
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Progressive display. Gives quickly a good preview for huge
depth 3D images or with slow connection. |
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Compatibility with all existing software that support .PNG format. The way the stereoscopic image is stored in the .PNG file makes all the existing software
automatically able to display the stereoscopic image with the Cross Eye
Display Mode technique. |
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Possibility to set a custom pixel
size ratio to reduce file size with the use of the pHYs chunk.
By example, a ratio of (HzPixel : VtPixel / 2) indicates that the
size of right and left images have been re-sampled to Width x
(Height / 2), so the resulting file size is divided by two.
This is especially useful when the primary viewing device is always
expected to be Liquid Crystal Shuttle Glasses. |
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| 6- |
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Lossless format for scientific uses.
The artifacts created by lossy format may void program analysis of stereoscopic images.
By example, when calculating the terrain slope from elevation images
taken by satellites. |
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The possibility of 16 bits per
channel for scientific uses. By example, in a stereoscopic
image taken from the non visible spectrum of light, each pixel will
have a range of 0-65535 instead of 0-255. This is a huge
advantage in computer analysis
of such stereoscopic images. This could also be useful for
the NASA stereoscopic images taken by future planet rovers.
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